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How to Start Your Own Magazine

11/07/2013

Do you dream of publishing your own magazine? In this guide you will learn everything you need to know and understand to start a magazine and run it successfully.



Edit Steps



Part One: Building Your Publication



  1. Brainstorm. Before you start building your publishing empire, you need to create something. If you have not done so already, sit down with a trusted friend and start bouncing ideas off each other, and see what emerges:





    • What will be the topic of your magazine? Focus on things you love and know well, whether that is sports, fashion, computers, or social networking. Creating a magazine based on your passions will be more engaging, relevant, and useful to your readers than a topic you have no relationship with.

    • Who is your target audience? This will help you focus on your possibilities. For example, if your topic is fashion, your demographic will have a huge impact on the style and substance of your magazine, as well as potential ad revenue. If your target market is teenage girls/boys, for example, you'll approach the writing, content, even the logo and color scheme much differently than you would if you were targeting men over 40, or gender-neutral 20-somethings.



  2. Define your content. It will take time, effort, and money to get people interested in reading your magazine. Make sure you can keep them once they've come by reaching people who have a continuing need.





    • For example, consider buying a home. There are three groups of people who could be reached with a magazine: the buyer, the seller, and the real estate agent. However, of those three groups, only one has the potential of being a repeat customer, and that's the real estate agent. Unless you target investment buyers and sellers—which is really a completely different market—your best target audience for repeat business will be the real estate agent.



  3. Reach out. To make any business venture a success, you need to interact with a broad range of people—people who will help make your magazine successful.





    • Influential people in your market are very important to know and engage with. For example, if you're creating a magazine for rock climbers, you will want to meet the top climbers, content creators, and other stars in that firmament. It may be that they do nothing more than tell their friends, "Hey, there's a rad new mag coming out in a couple months", or they may say, "Hey, there's a rad new mag coming out in a couple months, and I'd love to do a spread on your trip to Smith Rocks." Either way, you're a winner.

    • Talk to people with experience starting and financing business ventures, and people in the printing industry. Talk to your banker, your attorney, printers, website creators, anybody who might have a wealth of knowledge and experience that touches your venture is good to know.



  4. Create a business plan. This will help you define what you are going to do, and help plan for the future. You will have to develop hard numbers for revenue, understand the competition, and codify your needs so that you will always know what you're doing—even when you don't!





    • You will also need a business plan when you approach the people who will fund your venture. They're much more likely to invest in your venture when they see you've invested time and effort yourself.



  5. Build a team. Once you've gone through the process of defining your magazine and what group of people it will server, you will want to put together a small team of people who can create that vision. You might be tempted to think, "I can do it all, myself." Don't fall into this trap.





    • It takes a lot of time to write articles. It takes more time to photograph or source and edit images. It takes still more time to do the page layout, ad sales, manage the printing process, sales, distribution, and customer support. Each of those disciplines require their own levels of expertise. Unless you plan on publishing one copy every 6 months, it would be wise to build a staff at this point.



  6. Staff wisely. Consider the following roles that you want to have covered:





    • Management. This is most likely your primary role, though you will undoubtedly be participating in the other roles as well. You'll oversee everything, do the books, look for funding, find printers, and more.

    • Writing and editing. All those fine and witty words, the articles, even the page numbers and table of contents all need to be written and edited. Emphasis on editing.

    • Graphic designer. What does the magazine look like? Again, different markets need different design approaches, and people will respond accordingly. Consider the difference between, for example, Wired and The New Yorker. Wired made their mark with day-glow colors, cutting edge page layout, and bold use of white space. It appealed to the geekdom like nothing else at the time. Now consider The New Yorker, with it's wry, pastel art, witty cartoons, and probing articles, all wrapped up in traditional fonts and page layout.

    • Publication manager. Somebody has got to be out there sourcing printing houses, paper costs, doing spot checks, proofing, and being the point person for everything to do with the nuts and bolts of publishing.

    • Sales manager. All those ads have to come from somewhere, because that's where a lot of the revenue is going to come from—especially at first, as you give away copies as fast as you can. Having somebody working that revenue stream every day will make a huge difference on your bottom line.

    • Marketing manager. Even if you build it, they're not going to come unless they know about it. A marketing manager will spread the word, get your magazine placed on newsstands, bookstores, distribution houses, and more. Your marketing manager will also know what the competition is doing—what's in their press kit, what promotions they're running, and how they're being successful—and then do it better!



  7. Plan your first issue. Do mockups of the layout, use "lorem ipsum" text to fill in the empty spots, drop in pictures from the internet as placeholders—anything that lets you visualize and plan your first issue.





    • Armed with that, your writers and designers will know what to create, your marketing and sales people will know what to sell, and your publishing people will be able to start pricing things out and getting bids.

    • While they're doing that, rough-plan the next 6 publications. It's easy to get started, but deadlines in the publishing industry come fast. If you're really prepared, you will have the second magazine ready to finish as soon as the first one is out the door.



  8. Launch a website. As you're about to launch your magazine, put up a website. It doesn't have to be elaborate, at least not at first, but it will give people a place to see teasers to your publication and the content before they buy it. It'll also be a place where you can have an active community forum for feedback and commentary—invaluable if you want to grow into a successful publication.





  9. Build your magazine. Now that you have your team in place, the design firmed up, and content creators ready to create, make your first issue. You'll inevitably have kinks to work out, but the only way to know that is to do it. It'll be a process you'll never forget, but at the end, you'll have a magazine!







Part Two: After Launching



  1. Pay attention. Your first issue will be an incredible learning experience, and a heavy moment, but that's just the beginning. When people start reading it, and advertisers see it in print, you'll undoubtedly get feedback. Pay attention to it.





    • Do they love the content, but hate the layout? Find out why they hate it. It might be a perfect layout for a different demographic, but not yours. Before changing things willy-nilly, analyze the pros and cons.

    • Is it priced right? People often complain about the price of things that they buy, but the key here is "did they buy?" If you get a lot of feedback saying, "It looked nice, but was too much, I didn't buy it", you might have to readjust your numbers. That could be just adjusting your expectations, or it might mean selling more ads instead of charging more per issue.

    • Keep track of what you're doing right. Promotions that work—keep them. Columns that got rave reviews—do more in that style. That little chatty throwaway section of witty comments about the field? They loved that? Feature it! The key is to pay attention and respond, both to what went wrong, and what went right.



  2. Continue fine tuning. Always keep track of the numbers, of what's working, and what isn't. Your market will change, the times will change, and whatever your topic is, will be subject to good times and bad times. Stay ahead of the game by knowing your chosen industry intimately, and you'll do great. Good luck!







Edit Tips



  • Don't listen to all the naysayers. If you really think you have a great idea and what it takes, stick to your convictions.

  • Be realistic, but no need to be pessimistic. After all, starting a magazine is a simple mix of business strategies and creativity. Get it right, and you’ve got the money. Get it wrong, and you’ll have a wealth of experience.

  • Be prepared, and be proactive. Planning ahead for possible difficulties will help you should any of those come to pass. Instead of being reactionary, you'll be able to meet them with a plan.

  • Understand a few key facts about launching a magazine. Of every hundred magazines that are launched, just one magazine actually survives a two year period:

    • Every single day, hundreds of people start a new magazine across the world. Read the statistics in your own country, and you’ll be shocked to see the number of new magazine titles that are out on stands every single month.

    • On an average across the world, of every 100 magazines that are launched by a new publishing house, less than 30 magazine titles survive the first six months, and less than 10 magazine titles get past a year.

    • Only 2 magazines get past a year and a half, and finally just one magazine survives the two year figure.



  • Understand that "survive" doesn’t mean the magazine makes enough money to buy swanky cars and mansions for yourself. It literally means “survive”. Making hundreds of thousands of dollars is another topic entirely. But, on a positive note, a few of these newly launched magazines do make a lot of money, so you still have a fighting chance.



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